What we shipped this summer: a rebuilt pipeline and in-region transcription
Our media pipeline and transcription engine were rebuilt this summer: identical renditions in both regions, and transcription that runs in-region.
Blog
Product announcements, engineering notes and use cases from the team building video recording, playback and processing infrastructure.
Our media pipeline and transcription engine were rebuilt this summer: identical renditions in both regions, and transcription that runs in-region.
We have always been proud of doing updates with no or at least minimal disturbance to your own workflows. Part of that process was to always slowly publish updates over weekend at…
The incident happened on 22nd of January this year (2025). Incident Effects Anyone using our service or some parts of our website had received different errors usually in 500…
Have you ever wondered what might be a very big video? Interestingly different people will tell you different things on the subject. For some saying that there is a 1GB video file…
Ziggeo's JotForm integration has been created for some time now and it has helped many to quickly and easily capture and show videos through their forms. It is designed as 2…
At the moment we have done various features related to caching. Some to prevent cache from interfering with the fresh content, making sure that you always get the latest video…
Capturing video with Ziggeo means leaving all the logic handled by our own SDK. It is powerful, award winning and constantly updated. Definitely great option if you are not too…
The incident happened on 8th of April this year (2022). Incident Effects The incident effects were seen as videos that were showing 'Under Moderation' message, however in…
When we recently moved our stable tag to r39 some of you reported that there was a difference in sizing of our player and recorder. This was due to various fixes we have added to…
With Ziggeo adding media such as videos and audios to mobile apps has been possible for years. In fact one of the first things we did was to add mobile SDKs for Android and iOS.…